|
|
Tor Olav Kristensen wrote:
> But I now have a growing suspicion that it may not
> be possible use bicubic Bezier patches to make such
> a surface (that is completely smooth).
I strongly suspect that too.
This thread supports the suspicion:
http://news.povray.org/povray.general/3084/
That's why I was at one point so interested in bicubic patches with 3, 5
and 6 edges, which is another approach to solving the topology problem.
The promising result can be seen here:
http://news.povray.org/povray.binaries.animations/26690/
My ultimate goal was quite similar to yours: To be able to define a list
of points and a list of patches with corners in those points. Only
difference was that exactly four patches had to meet in a point, but
then the patches could have 3, 4, 5 or 6 edges. I abandoned it though -
the triangular bicubic patch was coded by Micha Riser and improved by
me. However, Micha Riser never coded similar patches for 5 and 6 edges,
and I didn't understand the scientific papers on which the special
bicubic patches were based, so I couldn't do it myself.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Dec 30**
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
|
|